Positions with zugzwang occur fairly often in chess endgames. Black exchanges off his , but does not allow White to do the same. According to John Nunn, positions of reciprocal zugzwang are surprisingly important in the analysis of endgames. A player is said to be "in zugzwang" when any possible move will worsen their position.
Each time you receive a Report, here’s a quick checklist of things you should do as a good Accountability Partner. Talk beforehand with the person you hold accountable and ask, “What are the red flags I need to be looking for? Look for patterns in your friend’s life that seem to lead to inappropriate Internet use. Sometimes others need to be brought into the accountability relationship: a spouse, parent, mentor, counselor, or spiritual leader.
Download the checklist to keep for quick reference. ” Learn how to read all the sections of the Accountability Report. If your friend is willing to talk about something he or she is ashamed of, this is itself a step in the right direction. Look for small changes over time and point out that you notice them. Does temptation strike in a certain place, a time of day, when he or she is in a certain mood, or after a certain event? Ask your friend, “What do you have to gain in life by avoiding these temptations? Ask your friend, “If you continue doing this over and over, what do you stand to lose in your life? Recognize when you need help or when others need to know.
If everything looks good on the Report, send a quick e-mail to the person you hold accountable and tell them everything looks great. Sign up for Internet accountability yourself and have your reports sent to your friend. If there has been questionable Internet use, it might feel awkward at first to have a conversation about it. Download and then send these encouraging cards to the person you hold accountable. Pass all the pebbles in your path and you will find you have crossed the mountains. Great job making decisions this week that will create a positive ripple in your life for years to come.
But remember, Internet accountability is not about being a and learning ways to motivate them to develop new habits online. Don’t try to squeeze the conversation into a busy day. Card 1: No matter the obstacle, your determination to stand firm and be accountable is a path to victory.
Games like chess and checkers have "zugzwang" (or "zugpflicht"): a player MUST always make a move on his turn even if this is to his disadvantage.
Tabletop war games or role playing games have not: on his turn a player can simply decide to "wait" or "do nothing". Pages 353–358 of the September 1858 Deutsche Schachzeitung had an unsigned article "Zugzwang, Zugwahl und Privilegien". Amelung employed the terms Zugzwang, Tempozwang and Tempozugzwang on pages 257–259 of the September 1896 issue of the same magazine. The only legal move is 2...g5, whereupon White promotes a pawn first and then checkmates with 3.hxg5 h4 4.g6 h3 5.g7 h2 6.g8=Q h1=Q 7. Colin Crouch calls the final position, "An even more perfect middlegame zugzwang than ... in the final position Black has no direct threats, and no clear plan to improve the already excellent positioning of his pieces, and yet any move by White loses instantly". When a perceived example of zugzwang occurred in the third game of the 1896–97 world championship match between Steinitz and Lasker, after 34... Qg7# Joseph Bertin refers to zugzwang in The Noble Game of Chess (1735), wherein he documents 19 rules about chess play. Soltis writes that his "candidate for the ideal zugzwang game" is the following game Soltis 1978, p. ) is a situation found in chess and other games wherein one player is put at a disadvantage because they must make a move when they would prefer to pass and not move. The fact that the player is compelled to move means that their position will become significantly weaker. Normally in chess, having tempo is desirable because the player who is to move has the advantage of being able to choose a move that improves their situation.